Projects

Tuesday, 23 August 2016

Board game roundup

Myself and She Who Must Be Obeyed have been trying to get back into the habit of having a weekly game night with just the two of us and have also been having some friends round to play so this seems like a good time to do some potted reviews. 

Letters from Whitechapel

This is a classic of the hidden movement genre of game. One player is Jolly Jack, attempting to commit his vile crimes and get away from the other players, taking the role of the police. 

This is game of deduction and logic. Every time we've played it it has been very, very close and this one was no different. The only problem with this one is that it is very challenging puzzle and is not exactly what you would call a relaxing game. 

The view from Jack's end of the table

The components are absolutely gorgeous; the main board being an 1889 map of the Whitechapel district which is lovely to spend aged pouring over. The playing pieces are nicely turned wood making the whole thing a lovely tactile experience. 



This is great game that works well with two people but brilliantly with 3-5. 

Pandemic

This is another classic. In this case it's a co-op - it's all the players versus the game. You play the crew of the CDC trying to deal with outbreaks of disease around the world. 

The core of the game design is an engine which causes the diseases to accelerate like a snowball causing an avalanche. The players have to Marshall their resources and think about how to head off the rapidly advancing disaster. 
Things are not going well in the Far East


We've only played this once so we're just starting to get a handle on the nature of the decisions that need to be made; however it looks like a good one. 

The world is doomed! Head for the hills!

The components really work well at giving you the feel of planning a campaign on one of those big world maps you see in movies. The disease cubes being clear plastic is a nice touch as it adds to the modern feel of the game. 

My only small concern is that because the engine of the game - the AI, if you like, is driven by a fairly simple card mechanism, could it become slightly predictable? Only a few more plays will answer that question. 

Mysterium

This is simply fabulous. It's a co-op game but very different to Pandemic. Imagine Cluedo but with the dead man trying to finger the culprit. One of the players is the ghost of a murdered man in a Victorian mansion; the other players are psychics tasked with finding out what happened. The only problem is that the ghost can't speak - it can only send dreams. 

The possible suspects, locations and weapons. 

The dreams are art cards - and they really are little works of art - that the psychics have to link to the possible suspects, locations and weapons. We've played it with two people and are trying it with four this week: but this a great, great game. You should definitely get this - it works particularly well with a family as it shows exactly how well you can communicate with each other. 


The view from the afterlife

Roll for the Galaxy



We've played this a few time before. It is basically a stripped down 4x game where you are building a little galactic empire. As you can see from the photos, my empire in the most recent game was, frankly, crap. 

Seriously. Some tax breaks and a shipping contract to a pirate planet. Hardly Dune


The design of this game is incredibly elegant. The core dice rolling mechanism means that dice become workers, goods and currency all at the same time. It's a fast game as well it plays in about 45 minutes. 

The Empress of Known Space has a very neat playing area. And she won, damn her eyes. 

I would heartily recommend any of these games. 

6 comments:

  1. What a great set of games! I strongly recommend getting Pandemic Legacy after you've given Pandemic a few goes.

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    1. Thanks - heard good things about Pandemic Legacy so that's definitely on the list. I find the concept of legacy games fascinating.

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  2. There's a couple there that I had not heard about, but Whitechapel has certainly caught my eye.

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    1. Whitechapel is probably the best looking Boardgame I own. But I can't recommend the gameplay of Roll for the Galaxy or Mysterium highly enough.

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  3. Whitechapel looks very good I'll treat myself to that.... slightly terrifying that the baby gate is open. Beware the occupant may have escaped.

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    1. They both roam the halls like feral kobolds. We routinely arm ourselves with staves to fend them off.

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