Projects

Sunday, 29 October 2017

Stalkers




"I don't need numbers to throw into the meatgrinder. I need a precision blow, a... a stilleto. You understand?"

"Yes, Lord General."

"The issue is that we can't outflank through the wastes outside the main Hive. Nothing can survive out there and no troops can operate in a landscape that has been so twisted by chenicals, atomics and the warp-furies of the arch-enemy. So... dammit. I will not launch another full-frontal attack."

"Lord General." The rasping breath of the respirator - a respirator, here? Though the Lord General for a moment - accompanied by the coarse scrape of a cammo cloak against armour announced that the figure from the back of the briefing had stepped forward. "I think, perhaps, we can help."



Tarkov was once an Agriworld, bounteous and fertile. But the 13th Black Crusade turned it into a chemical wasteland of drifting ash, slagheaps of ruined warmachines and fields of bone and metal. The Imperial Tacticians assumed the world would be lost and drew their plans accordingly.

Astonishingly, Tarkov held out. Their PDF and Guard regiments were decimated. The 1st Tarkov Foot were wiped out in the Fall of Hive Volga; the 2nd Tarkov died gasping in the Plague Rain of the Zhukov River Valley. But the 3rd Tarkov Foot adapted to the new conditions. Working in small detachments, wrapped in ABC Protective gear, they melted into the acid rains and appeared from the wastes to carry out devastating precision strikes. After the Relief of Tarkov in 499.M41 the 3rd Tarkov Foot - now better known as the Stalkers - became the force of choice for any theatre which required small kill teams, stealthy insertion or guerrilla disruption.








These are designed for the SW:A campaign at work. I love the idea of the Death Korps but I'm not paying forge world prices so I wondered if I could play around with the aesthetic. Feeding into this was Andrei Tarkovsky's Stalker, an SF masterpiece from the old USSR. taking the palette from that film and a Soviet-inflected colour scheme as opposed to Prussian have them enough of a different feel to the DKoK .













All of them were converted; they had head swaps using some resin pieces from Kromlech and then cloaks made of greenstuff. Leftover bits of the cloak were used for bandages and wrapping on the guns.

The most substantial conversion was the kneeling sniper who used the lower torso and legs from a Warlord British Line Infantry to get the kneeling position.

Overall I'm really happy with the ragged, Rogue Trooper-esque feel to these guys. Now just to see how they play...

9 comments:

  1. Very cool, I just love the dynamic swishing capes.

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    1. Cheers, Sir. It's such an easy thing to add.

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  2. They look great, nice work on all of them; The cloaks and masks do their part for sure.

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  3. Tarkovsky inspired guardsmen, what not to like? They've turned out really well and yes they look like norts too!
    Best Iain

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  4. Lovely figures! Great for all kinds of gaming!

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  5. Great conversions and I love the story to go with them!

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  6. Great conversions: love the paint work!

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  7. Super work ... they look excellent!

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