Television is rather a frightening business. But I get all the relaxation I want from my collection of model soldiers.
Peter Cushing

Thursday, 17 November 2016

HMS Caledonia

The third of my fleet is finally done. The Caledonia was laid down in 1805 and launched in 1808; she took part in a few major actions before being renamed HMS Dreadnought. She ended her days as a hospital ship, which is as good a way to go as any.



Pulling alongside the Santissima Trinidad for a devastating broadside.



The colour scheme is the classic Royal Navy yellow with black trim and red gunport covers. The Caledonia was painted in the scheme later in her life, I believe; I've not been able to confirm that she looked like this at the beginning of her career. 



The rigging was again relatively simple; I made a few mistakes with the ratlines but nothing I can't live with. 

One more to go before I decide whether to buy any more. I have to admit to really enjoying working on these. 


Saturday, 12 November 2016

The Ruins of Osgiliath

As you may recall, I recently availed myself of the new GW offer on the ruins of Osgiliath for The Lord of the Rings. Two constructed sets actually appeared as set dressing on the dungeon crawl I did with The Eldest last weekend.

I am pleased to report I have now completed two sets.


Gandalf once again sticking his nose in to places where he probably shouldn't. 









The above all show the first set. As you can see, they've been painted relatively simply and given some simple weathering around ground level. I was relatively happy with them but felt they lacked a certain something. The answer actually came to me while I was driving to work and looking at the leaves littering the ground; there's nothing quite so melancholy as autumn leaves dancing in deserted places.

It also gave me a chance to try out a new toy:


This is one of those ideas that is so simple you curse yourself for not thinking of it first. It's just a device that you use to punch out 28mm scale leaves. How brilliant is that? If you want one, you can get them here


So I picked up some leaves while I was on break duty and had at it. 





I think you'll agree they finish things off nicely. 

Pop a few miniatures on and it really all comes to life. 







So here you can see two sets; as I mentioned before they fill up a nice bit of table space. 


The last set will go on hiatus due to my wonderful other half treating to something that's going straight to the head of the queue... but in the meantime, just because:



"I'm fairly sure that's Cromer..."


Wednesday, 9 November 2016

A Quiet Sunday Afternoon

There I was, laid on the sofa, reading a book about The Peasant's Revolt to help me plan my GCSE History when a little voice pipes up. "Daddy, can we play The Game?"

So that's what we did.



It starts off with him playing with the two Warg Riders I made him...





Before we move into the serious business of dungeon exploration, Middle Earth Style. 



The very simplified DnD-style system we're using still requires deep thought...




But the Witch King is finally defeated.

Incidentally, he has named his fearsome uruk-hai warriors mounted on fell wargs. One is called Peanut. The other is called Ra-Ra. 

Better than reading, don't you think?

Sunday, 6 November 2016

My Other Life

Like a lot of other people involved in this thing of ours, I work in education.  And, like a lot of other people who work in education and are involved in this thing of ours I teach history.

The only reason I mention this is that I know a lot of you do Dark Ages and Medieval gaming so I just wanted to point you towards one of my other projects:


To help my students revise I do podcasts and this year that's included a lot of medieval stuff. For anyone looking for groovy stuff on the Godwins, the Landwasters and Raven Feeders at Fulford Gate and the various rebellions against William it's there if you want it: http://revisionisthistory.podbean.com/e/1066-part-iv-the-year-of-three-battles/

There's also lots of 20th century stuff but that's mainly political so of less use to Wargamers.

Saturday, 5 November 2016

This city was once the jewel of our kingdom

One of the joys of Games Workshop getting restarted with the Lord of the Rings stuff is that they're rereleasing lots of old kits. So I bought one.




In this case, I bought the Ruins of Osgiliath; three sets for £40. I was astonished by the size of the box; opening it confirmed that the impression - these are huge and chunky. There's a reassuring weight to them and it seems clear they'll stand up to the rigours of gaming.

They're also huge. Seriously, this box of 3 sets will cover a 4x4 table easily. Look at how big they are!









I am really pleased with this little lot. I'll have to get some paint on them, but the light grey white stone of Osgiliath shouldn't be hard. I'll probably build the other two sets with slightly different variations to maximise their use on the table. After all, these are great generic fantasy pieces for Dragon Rampant and could even be used in SF Games with some scatter terrain. 

Sunday, 30 October 2016

The Murderer of Thomas Fell

This is a chat about how our game of Trail of Cthulhu went; as I cannibalised big chunks of a published adventure, it should go without saying that HERE BE SPOILERS. If you're ever intending to play The Murderer of Thomas Fell read no further; if you're intending to run it, feel free to nick the handouts I've created. 

I am aware that a couple of my players will read this blog. I have therefore cut out any discussion of clues set up for the next adventure or comments about which bits of the adventure I fiddled to provide hooks for the future.

Scanned this from one of my old CoC Sourcebooks. 


Part I: The House

Arkham, October 29th, 1932. Branston Gibbons, broke parapsycholgist and recent arrival from blighty, and Dr Bernard Templeton, absent minded antiquarian from Miskatonic U's History Department, arrive at 239 West Curwen Street to look for their friend Thomas Fell who has bene missing for a week...

A cursory investigation of the downstairs shows some signs of disarray as though Fell has been organising something. They find lots of evidence of Thomas' interest in stelae or standing stones.




Our two brave characters are, as it turned out, almost perfect Lovecraftian protagonists. They're academically gifted, but useless. As I observed partway through the evening they've aimed for Indiana Jones but built two Marcus Brodys. Branston, for example, enters the adventure and only then realises he forgot to bring a gun and so ends up armed only with an umbrella he takes from the stand in the hall. They miss most of the important clues on the ground floor, including all of the information that would tell them that Thomas is organising an expedition - and the photographs of the expedition members. They also, crucially, miss the unused airplane tickets which would raise the question of how they got there and back.


They are astonished to find that the core of the house has been replaced with an alien landscape; obsidian rocks and an enormous tree. Branston is of the opinion that the tree is a wrong 'un and suggests electrocuting it forthwith. Bernard decides that wiring the tree to the mains of Arkham is probably not the brightest idea.

Weirdly, given the way they were played, Branston was managing to keep a grip on his sanity, while poor Dr Templeton started to fluff every Stability roll going and started to come a bit unglued at the seams. Perhaps being a bit... odd to start with provides you with some mental cushioning against Things That Should Not Be.

The upstairs is almost entirely gone; they use the vantage point to get more photos of the incredible scene before them - and notice the stairs down to the cellar are unblocked. Like good investigators, they head down to explore what lies beneath the house. 

In heading down the cellar, they missed Thomas library which was the second door at the top of the stairs. Which they totally forgot about in their rush to get down into the cellar. Honestly, for middle aged academics these guys were more like teenagers in a slasher movie. In any case, they missed all the clues from the library, including the information on the other members of the expedition and the journal that suggests that Thomas is maybe getting mixed up in things that are not good for his mental health...

The cellar provides a lot of interest, not least in terms of a rock in a birdcage. Our intrepid heroes are unable to open this birdcage and so end up carting it round with them. they are indeed still carrying it when they find a much more disturbing stele in the next little room of the cellar...



Perhaps inevitably, it is Branston who decides to take a rubbing of the stone. As he touches the surface, red lightning claws and it him and both he and Bernard feel a sudden wrenching and falling...

Part II: The Andes

This bit I'll sort of skip over for two reasons; first it will totally destroy the adventure for anyone who has not played it and secondly it's difficult to talk about with tipping people off which bits are original and which bits I retrofitted to 

Our intrepid investigators find themselves on a mountaintop, high in the Andes. A mountaintop, moreover, which has been engineered into a massive glyph for some eldritch purpose. Here they come across the remains of the expedition; some killed by human hand... others not. 

They find one poor soul being consumed by the very rock itself, being metamorphosed into something else; he begs for mercy and asks they leave him with a gun so he can end his suffering. 

They refuse. Their reasoning is that they will need the guns themselves to defend themselves from what has killed the rest of the expedition. 

Yeah, real heroic, guys.

They leave him with a knife, though. 

So that's OK.

The final confrontation goes impressively, with Bernard - hanging on to the last shred of his sanity - showing enough wherewithal to shoot the antagonist in the back after reasoning with him enough to get him to drop his guard. And Branston rips the stone needed to return them home from the still living guts of another person, showing that beneath the dilletante exterior beats the heart of a ruthlessly driven survivor

Seriously, didn't miss a beat. The parapsychologist is a sociopath.

And so the adventure ends with our heroes returned home; shaken, older, perhaps wiser. But neither of them will probably every discuss the identity of the murderer of Thomas Fell.

The game went pretty well, I think. As I mentioned in the previous post the fairly light rules set and focus on interpretation and deduction works well in an internet gaming environment. Although this first adventure is Purist Lovecraft in design - think At The Mountains of Madness - it seems clear that the group's playstyle is more Pulp - think The Dunwich Horror - so if we play again there's a good sense of how to construct the adventure. Lots of nice loose ends to play with. 

From a technical standpoint, designing the adventures for Trail of Cthulhu is an interesting challenge as you have to ensure that the clues build up a network of deducative opportunities. In designing Call of Cthulhu adventures, the key was to build the spine of the adventure and then provide multiple methods of gaining the clues needed to progress - think of it like a flow chart or Sandy Peterson's famous image of the layers of an onion. 

But because in ToC the clues are automatic, anyt attempt to write an adventure like that will create a simple linear tale which wil quite quickly become rather boring. So the trick is to design a network where each clue provides enough to allow the party to move on in the spine of the tale but not quite enough to build up a complete picture. In essence, in a Call of Cthulhu tale you're likely to arrive at the end knowing exactly what's going on; but in ToC you could arrive at the climax missing some vital bits of information - and worse, you don't know you're missing it. That is a very interesting narrative twist. 

To finish off, here's a few shots of my notebook and some of the scrawlings that pass for planning.