Television is rather a frightening business. But I get all the relaxation I want from my collection of model soldiers.
Peter Cushing
Showing posts with label Board games. Show all posts
Showing posts with label Board games. Show all posts

Friday, 1 December 2017

Actually playing games

The school wargames club has taken off rather well. Every night of the week sees the following games in action:


  • Pandemic
  • Memoir 44
  • X Wing 
  • Blood Bowl 
  • Age of Sigmar Skirmish
  • And WFRP on a Tuesday


But by far the most popular is Shadow War Armageddon. For those people unsure about this it's the old Necromunda rulesset repurposed to allow you to field killl teams of almost 40K faction.

Basically anyone can buy one box of figures and they're good to go.

We have a campaign and there's a league match every evening; the kids are scouring ebay for bargains and coming in at lunchtime to spend points to upgrade weapons and work out skill upgrades for their experienced troopers. I've not seen a game take off that well in a long time.

We currently have
3 Space Marine scouts kill teams
1 Ork boyz
1 necron
1 inquisition
1 Imperial Guard - that's me with my Stalkers
1 Tyranids

I also got the Technology bods to make us our own scenery.

I feel quite righteous about this, as it was a history teacher at my school who introduced me to D&D, back in the early 80s. So Mr Bruen, whatever happened to you - this one's for you.










Sunday, 25 September 2016

The Adventures of Blind Percy

this is the customary "I ain't dead!" Post that everyone who works in education posts around this time of year. Settling in to the new school year - along with settling the Eldest into his first year of Primary School - means there's not been a lot of time for hobby shenanigans.

All I've managed to set brush to in the last couple of weeks is some base coat work on a troll and another ship of the line which I'm hoping to get finished this week.



In terms of gaming, this week we got to crack out Merchants and Marauders, the finest board game available that gives you the chance to live out your Captain Jack Sparrow fantasies.

The strength of the game is that you can play it how you like; you can tool around the Caribbean and win by taking tobacco, spices or wood - and just like playing Catan, you get all the usual jokes about who's got wood; you can chase down rumours of hidden gold, sunken ships or shady jobs; you can perform jobs for the great and good of the colonial powers; or you can hoist the Jolly Roger and cut a swathe through the merchants of the Caribbean - or other players. Each of these is an equally valid and effective way to win, making the game one my favourite sandboxes.

In terms of components, as you can see, it puts a lot of toys on the table so it's visually quite impressive.



The biggest problem, from my point of view, is that it requires dice rolls. At this point, I'd like you to meet my captain, Percival W. During the course of this game he:

Spent two turns looking for merchantmen and proved to be totally unable to find them. It's difficult to be a pirate if you insist on looking the other way.
Spent two turns looking for a new species of plant to compete a mission for a botanist. To put that into perspective, in that same space of time, another player made fortune hauling run to Trinidad.
Tried to attack another captain to stop her winning; she was sailing a bloody huge galleon. Again, he couldn't find her.


He therefore became known as Blind Percy. In the same game we discovered that G - a business studies teacher - was awful at making money. We named his ship the Saga as he appeared to be taking old folks on a very, very slow cruise, forgetting to pick up cargo in the ports that he visited. 

J, another new player, spent the whole game complaining she didn't understand the game while amassing a huge fund of gold and glory points. And finally my good lady wife set out avariciously making as much money as humanly possible. It was her I tried to sink in the last turn of the game, fact fans.

A good night was had by all; the game is quite overwhelming for people who've not played it before or who aren't used to modern board games, simply because of the amount of freedom it offers and the sheer number of moving parts but it flows well and has been requested for the next game night. I really do recommend M&M. It's probably the most played game in the collection and I know I'll have a good time playing it every time. 

Just so long as I'm not stuck with being Blind Percy again.

Tuesday, 23 August 2016

Board game roundup

Myself and She Who Must Be Obeyed have been trying to get back into the habit of having a weekly game night with just the two of us and have also been having some friends round to play so this seems like a good time to do some potted reviews. 

Letters from Whitechapel

This is a classic of the hidden movement genre of game. One player is Jolly Jack, attempting to commit his vile crimes and get away from the other players, taking the role of the police. 

This is game of deduction and logic. Every time we've played it it has been very, very close and this one was no different. The only problem with this one is that it is very challenging puzzle and is not exactly what you would call a relaxing game. 

The view from Jack's end of the table

The components are absolutely gorgeous; the main board being an 1889 map of the Whitechapel district which is lovely to spend aged pouring over. The playing pieces are nicely turned wood making the whole thing a lovely tactile experience. 



This is great game that works well with two people but brilliantly with 3-5. 

Pandemic

This is another classic. In this case it's a co-op - it's all the players versus the game. You play the crew of the CDC trying to deal with outbreaks of disease around the world. 

The core of the game design is an engine which causes the diseases to accelerate like a snowball causing an avalanche. The players have to Marshall their resources and think about how to head off the rapidly advancing disaster. 
Things are not going well in the Far East


We've only played this once so we're just starting to get a handle on the nature of the decisions that need to be made; however it looks like a good one. 

The world is doomed! Head for the hills!

The components really work well at giving you the feel of planning a campaign on one of those big world maps you see in movies. The disease cubes being clear plastic is a nice touch as it adds to the modern feel of the game. 

My only small concern is that because the engine of the game - the AI, if you like, is driven by a fairly simple card mechanism, could it become slightly predictable? Only a few more plays will answer that question. 

Mysterium

This is simply fabulous. It's a co-op game but very different to Pandemic. Imagine Cluedo but with the dead man trying to finger the culprit. One of the players is the ghost of a murdered man in a Victorian mansion; the other players are psychics tasked with finding out what happened. The only problem is that the ghost can't speak - it can only send dreams. 

The possible suspects, locations and weapons. 

The dreams are art cards - and they really are little works of art - that the psychics have to link to the possible suspects, locations and weapons. We've played it with two people and are trying it with four this week: but this a great, great game. You should definitely get this - it works particularly well with a family as it shows exactly how well you can communicate with each other. 


The view from the afterlife

Roll for the Galaxy



We've played this a few time before. It is basically a stripped down 4x game where you are building a little galactic empire. As you can see from the photos, my empire in the most recent game was, frankly, crap. 

Seriously. Some tax breaks and a shipping contract to a pirate planet. Hardly Dune


The design of this game is incredibly elegant. The core dice rolling mechanism means that dice become workers, goods and currency all at the same time. It's a fast game as well it plays in about 45 minutes. 

The Empress of Known Space has a very neat playing area. And she won, damn her eyes. 

I would heartily recommend any of these games.