Television is rather a frightening business. But I get all the relaxation I want from my collection of model soldiers.
Peter Cushing
Showing posts with label lizardmen. Show all posts
Showing posts with label lizardmen. Show all posts

Tuesday, 21 February 2017

In Cold Blood Part III

Looking good, scaley buddies!



Sorry for the long radio silence - yet another Ofsted inspection.

However, work has continued apace on my son's Lizardmen - specifically the Carnosaur.

As with the previous one, I set to work with the airbrush. But this time I did it over a white primer, giving a much more vibrant colour.




A couple of filters and pin washes help add a little more depth



And then some purple stripes.




Final daylight colour check on the skin before detailing and the base reveal it to be... well, blimey. A bit on the bright side. 




Helped along the way by having come company when I paint; and, as an added bonus, I found a use for those bloody mantic orcs. 


Here's the final beast with the base and detailing done. 







Overall, I'm very happy with it - and perhaps, more importantly, so is the Eldest. I'll update this with the rider when he's finished but up next:




Saturday, 4 February 2017

In Cold Blood



My eldest son - and the youngest, to be fair - is obsessed with dinosaurs. Every since I fixed up that old carnosaur he's spent ages in the kitchen looking at it and trying to get hold of it. The same happened with the dragon.

About two years ago he caught sight of the new plastic GW Carnosaur and immediately called it a dragon. Every so often he mentions the 'big dragon' again. Last week I needed a wash and popped to the new Warhammer shop that's opened in town, eldest in tow.

I didn't get the wash because he kept dragging me away from the paint stand going ""Daddy look at this... it's sooooooo cool." The thing he liked the most? The carnosaur. Obviously.

I'm a weak man.

A quick.bit of googling proved that eBay prices for the new carnosaur are not low and that for the price of a new carnosaur you could buy one of the Start Collecting boxes which includes a shedload of figures.

So...



Honestly, he wasn't this excited at Christmas.

First thing was to sort out the colour scheme; the Eldest suggested that he wanted his Carnosaur to be blue, so I had to find a way to do the lizards in a colour that would strongly contrast with that.



Inspiration in hand I cracked on. The basic technique was the same I used on my new bloodbowl teams and the Great Goblin; zenithal prime followed by inks, transparent paints and glazes.













This had the advantage of creating very vibrant colours which is what I wanted for these High Fantasy models - very different to the Low Fantasy middle earth palette I've been using a lot recently.



Trim and details was done picking up on the meso-American feel; lots of gold and turquoise with bright yellow/orange feathers.

Overall I'm very happy with these but I'm going to try a couple more with some different skin tones for the Lizardmen- purple and orange, I think.

The eldest is very happy with them.





Saturday, 7 March 2015

Cold Blood vs Old Bones

I ventured out to a chum's place for a quick game of WFB last night. We both work in the same school and, as a result, are both knackered: as such we cracked out the beers, ordered some pizzas and knocked together some army lists.

As my Dark Elves are still Missing In Action a year after the house move I used his Lizardmen. Given that I started with 3rd editon and he quite like the End Times rules, we decided to bin off the force composition requirements and both ploughed a huge number of points into our respective generals*.

So here are my forces arrayed for battle. I love his painting style - much more blocked colour than mine but so vivid and it requires a huge amount of brush control and precision.



As time was short we just went for a straight scrap (I normally prefer scenario based play but we were both rushing to beat the onset of yawning).

My basic plan was to launch my heavy hitters (Saurus Warriors and cold one riders) down the centre while flanking with my skinks down the right (they're so generally useless that the best way to deploy them is to use them to attack an already engaged unit to boost combat resolution). The Flying Cicus of the Terradons would be used to hold up the Hexwraiths who I regard as one of the most deadly units the undead can field; I regarded that as sacrifice similar to a chess move - I didn't dare allow those ghost riders in the sky to reach my army core. My general, mounted on a humongous dinosaur is the same Skink Priest that destroyed my whole army with one spell last time we played.



Turn one, and the undead summoned a whopping great block of skeletons in the centre of the field. This is one of those fascinating pivot points as it ended up bogging down the core of the army. I started with a Cold One charge into these after the cold ones survived a nasty cloud of death spell. 



I have a long history with Cold ones. Who doesn't love do dinosaur cavalry? In my dark elf army I spent ages scouring ebay to find the right riders and the right out of production cold ones to create a unit round which to build my army. I played them half a dozen times and not once - not once - did they ever do anything useful. Instead they always failed their stupidity tests and ended up gazing in awe and wonder at a daisy on the battlefield.

Guess what happened here?

Yes, it must have been a very lovely daisy. 


Stubbornly unattacked skeletons blocking the movement of my hardest hitting unit. 

(I've always had bad luck with dice rolls and bizarrely seems I operate as a good luck charm for my opponents. As an example on the cloud spell mentioned earlier, the rules informed us it would inflict 3d6 hits. This is what he rolled:
See?)

Thankfully my big Flappyosaurs did their job and pinned down the Hexwraiths:


And then the huge Engine of the Gods on the back of the Stegodon let rip. This is a very nice bit of kit and, were I a lizardman player, I'd probably field two. In one shot it took out half the skeletons, half the ghouls and seriously wounded the Vargulf. 

In the next round the vicious undead Necromancer, scourge of the living and defiler of the dead, totally forgot his magic phase. 

He instead launched his general and Vargulf at my general. And started hacking at the dinosaur - the brute!

The noble steed could not withstand this assault and fell over leaving my opponent crowing like a cut price Legolas. I charged in my Saurus Warriors for a flanking attack while the Cold Ones - finally! - smashed into the side of the Vargulf. 

A alas, at this point it was pushing 11 and, aware that the Small People would be waking me at around 4, I called it a night at this point. Aside from anything else, even though I had wiped out quite a few of his units the points value of the Stegadin meant he had easily won


Another fun game. The current edition of WFB has its faults - most of the structural in the way armies are organised and designed - but at around 1000pts it does run quite fast and smoothly for a mass battle game. 

I think we'll be having another WFB next week and then it'll be either LOTR or - if I can get the retinues finished - some Lio Rampant. 

Til then, dear readers, farewell. 

*I recall a 3rd edition Chaos army I had where over half the points total was in my general and standard bearer. Built with the Realms of Chaos books, that one chap took out a 2000pt Skaven army single handedly.